4/18/2023 0 Comments Brass birmingham rulebookI'm going to do this instead, wait I don't have the card for that. Okay I'm going to do this, oh shit that's not in my network.īut then it clicks. Once you've made all the mistakes and confusions everything starts to piece together. Like okay I know I can't do that, coal is fiddly for now but once we build a bunch of canals it becomes much easier to access.įor a game of its weight I honestly thought the rules teach was incredibly easy. And the rulebooks was one of the best I've seen. It was so streamlined and I hateeee rulebooks and managed to get through this one with no problem. So I think it might seem fiddly initially but it gets better. It'll get better with subsequent plays with what can and cannot be done. We were bumbling around canal era in our first game and by rail era everyone was up to speed. Pay attention to what others do to try to make sure they're not making rule mistakes so you don't have to go back and fix it!Īnd finally, after all that, I found that I wanted to play the game again. I immediately wanted to play with new strategies, figure out what we did or didn't do a lot of last game and try something new. We played a second game and boy were things different this time around. We almost ran out of coal in our second game when we never had that problem in our first. The game was replayable and each time felt unique. It's becoming one of my favourite games despite the AP and that's probably saying something.Īs a disclaimer: I've got a copy I traded for on BGG headed my way, but I've played a couple games on TTS. The first thing I did was set up a 4 player hotseat session and played through an entire game multi-handing it myself. I initially had a "boy that's fiddly" response similar to you, but after only a few turns, I started seeing how the systems truly interlock, and I began to have a really, really good time. I found myself playing as Purple, cursing that dratted Red player for getting the really good cotton spots covered. As Red, I had a smug sense of superiority, as the cards kept going my way. Poor Teal could never get his cash flow up and had to keep taking out loans. Yellow almost, almost managed to win solely on OWNING Bermhum and then connecting almost everywhere. Big Red managed to blow everyone's doors off by two very strategic Pottery deployments and sniping the last beers on the board, preventing Yellow and Purple from flipping their final industries.
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